Computational ability in games: Individual difference and dynamics

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摘要

In games especially large scale extensive games, players’ actual views of the game might be different from the real one, because of the limit of their computational power. Moreover, players’ views on the underlying game vary from person to person. Based on some existing work on modelling players’ limited foresight in games, we study several interesting types of players in terms of the characteristics of their actual views. The underlying model is closely connected to the well-known algorithm called pruning, and an algorithmic procedure refining classical backward-induction is designed for strategy choosing in the actual process of playing such games. Further, we study the dynamic evolution of players’ foresight and show the resulting preference change.

论文关键词:Games,Computational power,Dynamics

论文评审过程:Received 11 March 2016, Revised 17 April 2017, Accepted 28 May 2017, Available online 21 June 2017, Version of Record 21 June 2017.

论文官网地址:https://doi.org/10.1016/j.amc.2017.05.076