Stabilization of evolutionary networked games with length-r information

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摘要

This paper investigates the dynamics of evolutionary networked games with different length information via semi-tensor product (STP) method. First, a networked game with different length information is modeled in the form of probabilistic Boolean networks (PBNs) with time delays. Second, based on the utility function of each player, a necessary condition for the existence of a pure Nash equilibrium is obtained. Then a state feedback control is applied to stabilize the considered system. Finally, an example is presented to substantiate the effectiveness of the theoretical results.

论文关键词:Evolutionary network game,Nash equilibrium,Probabilistic Boolean network,Semi-tensor product

论文评审过程:Received 16 November 2017, Revised 2 May 2018, Accepted 13 May 2018, Available online 17 June 2018, Version of Record 17 June 2018.

论文官网地址:https://doi.org/10.1016/j.amc.2018.05.027