3D reconstruction of real objects with high resolution shape and texture
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摘要
We present a robust and accurate system for 3D reconstruction of real objects with high resolution shape and texture. Our reconstruction method is passive, the only information needed being 2D images obtained with a calibrated camera from different view angles as the object rotates on a turntable. The triangle surface model is obtained by a scheme combining octree construction and marching cubes algorithm, which is adapted to the shape from silhouette problem. We develop a texture mapping strategy based on surface particles to adequately address photography related problems such as inhomogeneous lighting, highlights and occlusion. Reconstruction results are included to demonstrate the attained quality.
论文关键词:3D object reconstruction,Shape from silhouette,Marching cubes,Octree,Surface particles,Texture mapping
论文评审过程:Received 23 October 2002, Revised 9 June 2004, Accepted 23 June 2004, Available online 29 July 2004.
论文官网地址:https://doi.org/10.1016/j.imavis.2004.06.001