Defining the virtual self: Personality, behavior, and the psychology of embodiment

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Although researchers have discussed the existence of a virtual self, or embodiment of human characteristics within an avatar, little known about how the virtual self influences a player’s behavior within a virtual environment. To better understand this relationship, World of Warcraft game players were asked to complete personality-rating scales for both themselves and their avatars. In addition, in-world behavior was recorded and then analyzed using a behavioral assessment checklist. Results suggested a relationship between personality and behavior within the domain of agreeableness. Based on these findings, the researchers discuss implications for the construct known as the virtual self, as well as the inclusion of psychological systems design into the overall game design process.

论文关键词:Virtual self,Personality,Virtual environments,Avatar,Massively multiplayer online games

论文评审过程:Available online 19 January 2012.

论文官网地址:https://doi.org/10.1016/j.chb.2011.12.019