Towards classification criteria for internet gaming disorder: Debunking differences between addiction and high engagement in a German sample of World of Warcraft players

作者:

Highlights:

• 93.6% play on level 85 in World of Warcraft, only 3.1% are addicted.

• We found significant differences between “engaged” and “addicted” gaming behavior.

• Addicted gamers play for more hours per week than engaged gamers.

• Tolerance or cognitive salience are of limited use for IGD classification.

摘要

•93.6% play on level 85 in World of Warcraft, only 3.1% are addicted.•We found significant differences between “engaged” and “addicted” gaming behavior.•Addicted gamers play for more hours per week than engaged gamers.•Tolerance or cognitive salience are of limited use for IGD classification.

论文关键词:World of Warcraft,Internet gaming disorder,Addiction,Engagement,Internet addiction,Immersion

论文评审过程:Available online 12 January 2015.

论文官网地址:https://doi.org/10.1016/j.chb.2014.11.098