Determining reactive and proactive aggression and empathy levels of middle school students regarding their video game preferences

作者:

Highlights:

• Middle school students play computer games heavily, and that they play PlayStation, PSP, and Wii games less frequently.

• Proactive and reactive aggressive behaviors are more prevalent among middle school students that play aggressive games.

• Middle school students that play aggressive games have low level of emotional and cognitive empathy.

• 79.7% of the students that play aggressive games have at least one proactive behavior and low cognitive empathy.

摘要

•Middle school students play computer games heavily, and that they play PlayStation, PSP, and Wii games less frequently.•Proactive and reactive aggressive behaviors are more prevalent among middle school students that play aggressive games.•Middle school students that play aggressive games have low level of emotional and cognitive empathy.•79.7% of the students that play aggressive games have at least one proactive behavior and low cognitive empathy.

论文关键词:Video games,Reactive aggression,Proactive aggression,Empathic tendency,Middle school students

论文评审过程:Received 11 June 2016, Revised 7 February 2017, Accepted 2 March 2017, Available online 2 March 2017, Version of Record 6 March 2017.

论文官网地址:https://doi.org/10.1016/j.chb.2017.03.006