Why do people watch others play video games? An empirical study on the motivations of Twitch users

作者:

Highlights:

• The study lays groundwork for understanding video stream consumer motivations.

• Tension release strong positive impactor on hours watched for video game streams.

• Social integrative motivations found to impact subscription behaviour.

• Informating seeking shown to impact number of streamers watched.

摘要

•The study lays groundwork for understanding video stream consumer motivations.•Tension release strong positive impactor on hours watched for video game streams.•Social integrative motivations found to impact subscription behaviour.•Informating seeking shown to impact number of streamers watched.

论文关键词:Streaming,Uses and gratifications,eSports,Media usage,Let's play

论文评审过程:Received 11 August 2016, Revised 7 October 2016, Accepted 21 October 2016, Available online 30 November 2016, Version of Record 25 July 2017.

论文官网地址:https://doi.org/10.1016/j.chb.2016.10.019