The interaction of contextual realism and fantasy tendency on aggressive behavior following violent video game play: An indirect test of violent content effects

作者:

Highlights:

• Participants played one of two games that differed in the fantasy-related context.

• Preference for fantasy interacted with game play to affect aggressive behavior.

• High fantasy preference led to increased aggression after playing the fantasy game.

• This increase was mediated by increases in participant engagement with the game.

• Methodological benefits of considering engagement in media effects are discussed.

摘要

•Participants played one of two games that differed in the fantasy-related context.•Preference for fantasy interacted with game play to affect aggressive behavior.•High fantasy preference led to increased aggression after playing the fantasy game.•This increase was mediated by increases in participant engagement with the game.•Methodological benefits of considering engagement in media effects are discussed.

论文关键词:Video games,Violence,Aggression,Realism,Fantasy,Engagement

论文评审过程:Received 17 April 2017, Revised 16 September 2018, Accepted 8 April 2019, Available online 9 April 2019, Version of Record 22 April 2019.

论文官网地址:https://doi.org/10.1016/j.chb.2019.04.006