Volume 11, Number 4, December 2019
Strategy Generation for Multiunit Real-Time Games via Voting.

Cleyton R. Silva Rubens O. Moraes Levi H. S. Lelis Kobi Gal

Inside the Group: Investigating Social Structures in Player Groups and Their Influence on Activity.

Michael Helfried Schiller Günter Wallner Christopher Schinnerl Alexander Monte Calvo Johanna Pirker Rafet Sifa Anders Drachen

Identifying Regional Trends in Avatar Customization.

Peter Mawhorter Sercan Sengün Haewoon Kwak D. Fox Harrell

Recommender System for Items in Dota 2.

Wenli Looi Manmeet Dhaliwal Reda Alhajj Jon G. Rokne

Emulating Human Play in a Leading Mobile Card Game.

Hendrik Baier Adam Sattaur Edward J. Powley Sam Devlin Jeff Rollason Peter I. Cowling

How the Business Model of Customizable Card Games Influences Player Engagement.

Victoria J. Hodge Feng Li Nick Sephton Sam Devlin Peter I. Cowling Nikolaos Goumagias Jianhua Shao Kieran Purvis Ignazio Cabras Kiran Jude Fernandes

Exploration in NetHack With Secret Discovery.

Jonathan Campbell Clark Verbrugge

Automated Playtesting With Procedural Personas Through MCTS With Evolved Heuristics.

Christoffer Holmgård Michael Cerny Green Antonios Liapis Julian Togelius

Serious Games for Training Social Skills in Job Interviews.

Patrick Gebhard Tanja Schneeberger Elisabeth André Tobias Baur Ionut Damian Gregor Mehlmann Cornelius J. König Markus Langer

The ASC-Inclusion Perceptual Serious Gaming Platform for Autistic Children.

Erik Marchi Tadas Baltrusaitis Andra Adams Marwa Mahmoud Ofer Golan Shimrit Fridenson-Hayo Shahar Tal Shai Newman Noga Meir-Goren Antonio Camurri Stefano Piana Björn W. Schuller Sven Bölte T. Metin Sezgin Nese Alyüz Agnieszka Rynkiewicz Aurelie Baranger Alice Baird Simon Baron-Cohen Amandine Lassalle Helen O'Reilly Delia Pigat Peter Robinson Ian Davies

Implementing Adaptive Game Difficulty Balancing in Serious Games.

Maurice Hendrix Tyrone Bellamy-Wood Sam McKay Victoria Bloom Ian Dunwell

A Tool to Design Interactive Characters Based on Embodied Cognition.

Joan Llobera Ronan Boulic

Guest Editorial Intelligence in Serious Games.

Björn W. Schuller Lucas Paletta Peter Robinson Nicolas Sabouret Georgios N. Yannakakis


Volume 11, Number 3, September 2019
Deep Learning Competition Framework on Othello for Education.

Ching-Nung Lin Jr-Chang Chen Shi-Jim Yen

Pacman Capture the Flag in AI Courses.

Nir Lipovetzky Sebastian Sardiña

Hierarchical Reinforcement Learning With Monte Carlo Tree Search in Computer Fighting Game.

Ivan Pereira Pinto Luciano Reis Coutinho

Dota 2 Bot Competition.

José M. Font Tobias Mahlmann

The 2017 AIBIRDS Level Generation Competition.

Matthew Stephenson Jochen Renz Xiaoyu Ge Lucas Ferreira Julian Togelius Peng Zhang

Computer Shogi Tournaments and Techniques.

Tomoyuki Kaneko Takenobu Takizawa

The Text-Based Adventure AI Competition.

Timothy Atkinson Hendrik Baier Tara Copplestone Sam Devlin Jerry Swan

ViZDoom Competitions: Playing Doom From Pixels.

Marek Wydmuch Michal Kempka Wojciech Jaskowski

Algorithm Selection in Adversarial Settings: From Experiments to Tournaments in StarCraft.

Anderson Rocha Tavares Daniel Kneipp S. Vieira Tiago Negrisoli Luiz Chaimowicz

StarCraft AI Competitions, Bots, and Tournament Manager Software.

Michal Certický David Churchill Kyung-Joong Kim Martin Certický Richard Kelly

Game Data Mining Competition on Churn Prediction and Survival Analysis Using Commercial Game Log Data.

EunJo Lee Yoonjae Jang DuMim Yoon JiHoon Jeon Seong-Il Yang Sang-Kwang Lee Dae-Wook Kim Pei Pei Chen Anna Guitart Paul Bertens África Periáñez Fabian Hadiji Marc Müller Youngjun Joo Jiyeon Lee Inchon Hwang Kyung-Joong Kim

General Video Game AI: A Multitrack Framework for Evaluating Agents, Games, and Content Generation Algorithms.

Diego Pérez-Liébana Jialin Liu Ahmed Khalifa Raluca D. Gaina Julian Togelius Simon M. Lucas

Guest Editorial Special Issue on Game Competition Frameworks for Research and Education.

Jialin Liu Diego Pérez-Liébana Tristan Cazenave Ruck Thawonmas


Volume 11, Number 2, June 2019
Learning of Behavior Trees for Autonomous Agents.

Michele Colledanchise Ramviyas Parasuraman Petter Ögren

Evolving Roguelike Dungeons With Deluged Novelty Search Local Competition.

Alexandre Santos Melotti Carlos Henrique Valério de Moraes

Machine Learning Approaches to Competing in Fantasy Leagues for the NFL.

Jonathan Robert Landers Brian Duperrouzel

Analysis of Agent Expertise in Ms. Pac-Man Using Value-of-Information-Based Policies.

Isaac John Sledge José C. Príncipe

Spread-It: A Strategic Game of Competitive Diffusion Through Social Networks.

Shimon Ben Ishay Alon Sela Irad E. Ben-Gal

Modeling Users' Collaborative Behavior With a Serious Game.

Franco Daniel Berdun Marcelo Gabriel Armentano

Machine Learning Techniques for Analyzing Training Behavior in Serious Gaming.

Matthew C. Gombolay Reed Jensen Sung-Hyun Son

Building a Planner: A Survey of Planning Systems Used in Commercial Video Games.

Xenija Neufeld Sanaz Mostaghim Dario L. Sancho-Pradel Sandy Brand