Volume 13, Number 4, December 2021
Which Heroes to Pick? Learning to Draft in MOBA Games With Neural Networks and Tree Search.

Sheng Chen Menghui Zhu Deheng Ye Weinan Zhang Qiang Fu Wei Yang

A Game AI Competition to Foster Collaborative AI Research and Development.

Ana Salta Rui Prada Francisco S. Melo

Operationalizing Intentionality to Play Hanabi With Human Players.

Markus Eger Chris Martens Pablo Sauma Chacón Marcela Alfaro Cordoba Jeisson Hidalgo-Céspedes

Discriminative Neural Network for Hero Selection in Professional Heroes of the Storm and DOTA 2.

Daniel Gourdeau Louis Archambault

Win Prediction in Multiplayer Esports: Live Professional Match Prediction.

Victoria J. Hodge Sam Devlin Nick Sephton Florian Block Peter I. Cowling Anders Drachen

The Influence of Social Ties on Performance in Team-Based Online Games.

Yilei Zeng Anna Sapienza Emilio Ferrara

Game Strategies for Physical Robot Soccer Players: A Survey.

Emanuele Antonioni Vincenzo Suriani Francesco Riccio Daniele Nardi

AI World Cup: Robot-Soccer-Based Competitions.

Chansol Hong In-Bae Jeong Luiz Felipe Vecchietti Dongsoo Har Jong-Hwan Kim

Guest Editorial Special Issue on Team AI in Games.

Maxim Mozgovoy Mike Preuss Rafael Bidarra

Editorial IEEE Transactions on Games: The First Four Years.

Julian Togelius


Volume 13, Number 3, September 2021
On Solving Link-a-Pix Picture Puzzles.

Sanghai Guan Jingjing Wang Zhengru Fang Yong Ren

More Trees or Larger Trees: Parallelizing Monte Carlo Tree Search.

Erik S. Steinmetz Maria L. Gini

Clues About Bluffing in Clue: Is Conventional Wisdom Wise?

David Marshall Hansen Kyle Dean Hansen

Gamification of Online Surveys: A Systematic Mapping.

Kayque W. R. Oliveira Melise M. V. de Paula

Impact of Visual and Sound Orchestration on Physiological Arousal and Tension in a Horror Game.

Sarra Graja Phil Lopes Guillaume Chanel

An Empirical Study of Trends of Popular Virtual Reality Games and Their Complaints.

Rain Epp Dayi Lin Cor-Paul Bezemer

Does Improved Sound Rendering Increase Player Performance? A Graph-Based Spatial Audio Framework.

Brent Cowan Bill Kapralos Karen Collins

Exception-Tolerant Hierarchical Knowledge Bases for Forward Model Learning.

Daan Apeldoorn Alexander Dockhorn

Heuristic Search Value Iteration for Zero-Sum Stochastic Games.

Olivier Buffet Jilles Dibangoye Abdallah Saffidine Vincent Thomas

Altruism and Selfishness in Believable Game Agents: Deep Reinforcement Learning in Modified Dictator Games.

Damon Daylamani-Zad Marios C. Angelides


Volume 13, Number 2, June 2021
An Augmented Reality Implementation of the Pong Game.

Joaquín Salas Pablo Vera Ángel Hernández María Elena Meza-de-Luna

User Activities in Game Replay Sharing Communities and Their Implications for User Retention.

Liyang Gu Xiaoxue Shen Adele Lu Jia

Controlling Melody Structures in Automatic Game Soundtrack Compositions With Adversarial Learning Guided Gaussian Mixture Models.

Zhiyang Xiang Yibo Guo

On the Robustness of Stealth Assessment.

Konstantinos Georgiadis Giel van Lankveld Kiavash Bahreini Wim Westera

Evolutionary Optimization of Cooperative Strategies for the Iterated Prisoner's Dilemma.

Jessie Finocchiaro H. David Mathias

Are Exergames Exercise? A Scoping Review of the Short-Term Effects of Exertion Games.

Joe Marshall Conor Linehan

Tension Space Analysis for Emergent Narrative.

Ben Anderson Kybartas Clark Verbrugge Jonathan Lessard

Hexagonal Grid Numbering.

Tomas By

Winning Rate Prediction Model Based on Monte Carlo Tree Search for Computer Dou Dizhu.

Guangyun Tan Yongyi He Huahu Xu Peipei Wei Ping Yi Xinxin Shi

Balancing Turn-Based Games With Chained Strategy Generation.

William Kavanagh Alice Miller Gethin Norman Oana Andrei


Volume 13, Number 1, March 2021
Method for Constructing Artificial Intelligence Player With Abstractions to Markov Decision Processes in Multiplayer Game of Mahjong.

Moyuru Kurita Kunihito Hoki

GAMEREHAB@HOME: A New Engineering System Using Serious Game and Multisensor Fusion for Functional Rehabilitation at Home.

Halim Tannous Dan Istrate Anaick Perrochon Jean-Christophe Daviet Aziz Benlarbi-Delaï Julien Sarrazin Marie Christine Ho Ba Tho Tien-Tuan Dao

Prediction of Player Churn and Disengagement Based on User Activity Data of a Freemium Online Strategy Game.

Karsten Rothmeier Nicolas Pflanzl Joschka Andreas Hüllmann Mike Preuss

A Comparison of Mobile VR Display Running on an Ordinary Smartphone With Standard PC Display for P300-BCI Stimulus Presentation.

Grégoire Hugues Cattan Anton Andreev César Mendoza Marco Congedo

Automated Video Game Testing Using Synthetic and Humanlike Agents.

Sinan Ariyurek Aysu Betin-Can Elif Sürer

Bounded-Search Pathfinders Based on Influence Maps Generated by Attractors and Repulsors.

Gonçalo N. P. Amador Abel João Padrão Gomes

Does Winning or Losing Change Players' Engagement in Competitive Games? Experiments in Virtual Reality.

Roni Barak Ventura Samuel Richmond Matthieu Nadini Shinnosuke Nakayama Maurizio Porfiri

A Multifaceted Surrogate Model for Search-Based Procedural Content Generation.

Daniel Karavolos Antonios Liapis Georgios N. Yannakakis

Generating Stable Building Block Structures From Sketches.

Matthew Stephenson Jochen Renz Xiaoyu Ge Peng Zhang