SIGGRAPH12

SIGGRAPH 1985 论文列表

Proceedings of the 12th Annual Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 1985, San Francisco, California, USA, July 22-26, 1985.

Computer graphics technology (panel session).
Solid modeling with hardware (panel session).
Fundamental algorithms (panel session): retrospect and prospect.
Real-time simulation in the real world (panel session).
Aesthetics of computer graphics (panel session).
The creation of new kinds of interactive environments in art, education, and entertainment (panel session).
Font formats (panel session).
Animated computer graphics in television broadcasting (panel session).
Sizing the market (panel session): where do all those numbers come from?
Issues at the interface (panel session): an historical trace of prompting, concurrency, signification and ease of use.
Perspective-computer graphics in Europe and Japan (panel session).
Approximate and probabilistic algorithms for shading and rendering structured particle systems.
Modeling the mighty maple.
Visual simulation of clouds.
An image synthesizer.
Solid texturing of complex surfaces.
Construction of fractal objects with iterated function systems.
Computational modeling for the computer animation of legged figures.
Parametric keyframe interpolation incorporating kinetic adjustment and phrasing control.
Animating rotation with quaternion curves.
Juno, a constraint-based graphics system.
An automatic beautifier for drawings and illustrations.
Issues and techniques in touch-sensitive tablet input.
The University of Alberta user interface management system.
Squeak: a language for communicating with mice.
Input/output linkage in a user interface management system.
There's more to menu systems than meets the screen.
On ray tracing parametric surfaces.
Blend surfaces for set theoretic volume modelling systems.
Techniques for conic splines.
A unified approach to interference problems using a triangle processor.
Geometric modeling of solid objects by using a face adjacency graph representation.
Bintrees, CSG trees, and time.
Fast spheres, shadows, textures, transparencies, and imgage enhancements in pixel-planes.
The drawing prism: a versatile graphic input device.
Fast image generation of construcitve solid geometry using a cellular array processor.
A two-and-a-half-D motion-blur algorithm.
Integrated analytic spatial and temporal anti-aliasing for polyhedra in 4-space.
Antialiasing through stochastic sampling.
Statistically optimized sampling for distributed ray tracing.
Efficient alias-free rendering using bit-masks and look-up tables.
Bounding ellipsoids for ray-fractal intersection.
Compositing 3-D rendered images.
The hemi-cube: a radiosity solution for complex environments.
Continuous tone representation of three-dimensional objects taking account of shadows and interreflection.
Anisotropic reflection models.