SIGGRAPH21

SIGGRAPH 1990 论文列表

Proceedings of the 17th Annual Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 1990, Dallas, TX, USA, August 6-10, 1990.

Particle animation and rendering using data parallel computation.
A lighting model aiming at drive simulators.
A method of generating stone wall patterns.
Light-water interaction using backward beam tracing.
Footprint evaluation for volume rendering.
Rendering and animation of gaseous phenomena by combining fast volume and scanline A-buffer techniques.
Generalized B-spline surfaces of arbitrary topology.
Ray tracing trimmed rational surface patches.
Real-time robot motion planning using rasterizing computer graphics hardware.
High speed high quality antialiased vector generation.
The accumulation buffer: hardware support for high-quality rendering.
The rendering architecture of the DN10000VS.
A language for shading and lighting calculations.
Building block shaders.
A model for anisotropic reflection.
Accurate rendering technique based on colorimetric conception.
Strength guided motion.
Fast animation and control of nonrigid structures.
Performance-driven facial animation.
Reusable motion synthesis using state-space controllers.
Direct WYSIWYG painting and texturing on 3D shapes.
Paint by numbers: abstract image representations.
Comprehensible rendering of 3-D shapes.
Extended free-form deformation: a sculpturing tool for 3D geometric modeling.
Project GROPEHaptic displays for scientific visualization.
Rapid controlled movement through a virtual 3D workspace.
Artificial reality with force-feedback: development of desktop virtual space with compact master manipulator.
Adaptive mesh generation for global diffuse illumination.
Adaptive radiosity textures for bidirectional ray tracing.
Incremental radiosity: an extension of progressive radiosity to an interactive image synthesis system.
An efficient radiosity solution for bump texture generation.
Merging BSP trees yields polyhedral set operations.
Using tolerances to guarantee valid polyhedral modeling results.
Hidden curve removal for free form surfaces.
Parallel object-space hidden surface removal.
Antialiasing of interlaced video animation.
Rendering CSG models with a ZZ-buffer.
Particle transport and image synthesis.
Cone-spheres.
Rapid, stable fluid dynamics for computer graphics.
Geometric collisions for time-dependent parametric surfaces.
Dynamic simulation of autonomous legged locomotion.
Curved surfaces and coherence for non-penetrating rigid body simulation.