ijcai55

ijcai 2016 论文列表

Computer Games - Fourth Workshop on Computer Games, CGW 2015, and the Fourth Workshop on General Intelligence in Game-Playing Agents, GIGA 2015, Held in Conjunction with the 24th International Conference on Artificial Intelligence, IJCAI 2015, Buenos Aires, Argentina, July 26-27, 2015, Revised Selected Papers.

Space-Consistent Game Equivalence Detection in General Game Playing.
Creating Action Heuristics for General Game Playing Agents.
The GRL System: Learning Board Game Rules with Piece-Move Interactions.
On the Cross-Domain Reusability of Neural Modules for General Video Game Playing.
Argumentative AI Director Using Defeasible Logic Programming.
Learning to Trade in Strategic Board Games.
The Surakarta Bot Revealed.
Multi-agent Retrograde Analysis.
485 - A New Upper Bound for Morpion Solitaire.
An Experimental Investigation on the Pancake Problem.
Sequential Halving for Partially Observable Games.
Challenges and Progress on Using Large Lossy Endgame Databases in Chinese Checkers.