Parallel Randomized Best-First Minimax Search

作者:

摘要

We describe a novel parallel randomized search algorithm for two-player games. The algorithm is a randomized version of Korf and Chickering's best-first search. Randomization both fixes a defect in the original algorithm and introduces significant parallelism. An experimental evaluation demonstrates that the algorithm is efficient (in terms of the number of search-tree vertices that it visits) and highly parallel. On incremental random game trees the algorithm outperforms Alpha-Beta, and speeds up by up to a factor of 18 (using 35 processors). In comparison, Jamboree [ICCA J. 18 (1) (1995) 3–19] speeds up by only a factor of 6. The algorithm outperforms Alpha-Beta in the game of Othello. We have also evaluated the algorithm in a Chess-playing program using the board-evaluation code from an existing Alpha-Beta-based program (Crafty). On a single processor our program is slower than Crafty by about a factor of 7, but with multiple processors it outperforms it: with 64 processors our program is always faster, usually by a factor of 5, sometimes much more.

论文关键词:Two-player games,Heuristic search,Alpha-Beta,Best-first,Chess,Othello,Jamboree search

论文评审过程:Received 7 April 2001, Revised 12 August 2001, Available online 12 March 2002.

论文官网地址:https://doi.org/10.1016/S0004-3702(02)00195-9