Strategic pattern generation: A solution technique for a class of games

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A technique useful in solving problems involving forcing states is developed for the class of position games including nk tic-tac-toe, Go-Moku, Hex, and Bridg-It. Procedures are described for generating patterns, for determining if a forcing state exists, and for handling that state in a game-playing situation. Starting with only the rules of a game and its board structure, all immediate forcing state can be generated with no learning necessary. The power of the technique lies in the forcing pattern description.

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论文评审过程:Received 21 September 1970, Revised 10 May 1971, Available online 20 May 2003.

论文官网地址:https://doi.org/10.1016/0031-3203(72)90009-X