A new reconstruction and the first implementation of Goto’s FSSP algorithm

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The firing squad synchronization problem (FSSP) on cellular automata has been studied extensively for more than fifty years, and a rich variety of synchronization algorithms has been proposed. Goto’s FSSP algorithm (Goto 1962) has been known as the first minimum-time FSSP algorithm, however the paper itself had been a completely unknown one in the research community of cellular automata for a long time due to its hard accessibility. In the present paper, we reconstruct the Goto’s FSSP algorithm and present the first small-state implementation. The implementation is realized on a cellular automaton having 165-state and 4378 state-transition rules and the realization is far smaller than Goto (1962) imagined, where he thought that it would require many thousands of thousands states. It is shown that the reconstructed algorithm uses a quite different synchronization mechanism in comparison with the designs employed in Waksman (1966), Balzer (1967), Gerken (1987) and Mazoyer (1987). We show that the algorithm has Θ(nlog n) minimum-state-change complexity for synchronizing n cells. The algorithm is optimum not only in time but also in state-change complexities. We show that the reconstructed algorithm can be generalized as to the initial general’s position and its implementation on a cellular automaton with 434 internal states and 13,328 state-transition rules is also given. The general purpose of this investigation is to achieve more insights into the structure of the classical minimum-time FSSP solutions and such insights would be helpful in the design of new FSSP algorithms.

论文关键词:Cellular automaton,Firing squad synchronization problem,FSSP

论文评审过程:Received 11 January 2017, Revised 13 April 2017, Accepted 1 May 2017, Available online 31 May 2017, Version of Record 18 October 2017.

论文官网地址:https://doi.org/10.1016/j.amc.2017.05.015