On prisoner’s dilemma game with psychological bias and memory learning

作者:

Highlights:

• A prisoner’s dilemma game model is proposed by combining self-based memory learning, neighbors-based learning and ϵ−greedy strategy selection.

• A parameter β which named as the psychological bias factor is introduced to balance the selection probability.

• One possible reason that the heterogeneous network structure is more beneficial to promote cooperation is exposed.

摘要

•A prisoner’s dilemma game model is proposed by combining self-based memory learning, neighbors-based learning and ϵ−greedy strategy selection.•A parameter β which named as the psychological bias factor is introduced to balance the selection probability.•One possible reason that the heterogeneous network structure is more beneficial to promote cooperation is exposed.

论文关键词:Prisoner’s dilemma game,Psychological bias,Self-based memory learning,ϵ−greedy Strategy

论文评审过程:Received 14 May 2022, Revised 26 June 2022, Accepted 4 July 2022, Available online 14 July 2022, Version of Record 14 July 2022.

论文官网地址:https://doi.org/10.1016/j.amc.2022.127390