Fast reconstruction of aerodynamic shapes using evolutionary algorithms and virtual nash strategies in a CFD design environment

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This paper compares the performances of two different optimisation techniques for solving inverse problems; the first one deals with the Hierarchical Asynchronous Parallel Evolutionary Algorithms software (HAPEA) and the second is implemented with a game strategy named Nash-EA. The HAPEA software is based on a hierarchical topology and asynchronous parallel computation. The Nash-EA methodology is introduced as a distributed virtual game and consists of splitting the wing design variables–aerofoil sections–supervised by players optimising their own strategy. The HAPEA and Nash-EA software methodologies are applied to a single objective aerodynamic ONERA M6 wing reconstruction. Numerical results from the two approaches are compared in terms of the quality of model and computational expense and demonstrate the superiority of the distributed Nash-EA methodology in a parallel environment for a similar design quality.

论文关键词:Nash equilibrium,Shape optimisation,Evolutionary optimisation

论文评审过程:Received 19 July 2007, Revised 7 January 2008, Available online 29 October 2008.

论文官网地址:https://doi.org/10.1016/j.cam.2008.10.037