Serious games for emergency preparedness: Evaluation of an interactive vs. a non-interactive simulation of a terror attack

作者:

Highlights:

• We propose a serious game that simulates a terror attack in a train station.

• Our study contrasts an interactive vs. non-interactive version of the simulation.

• We use Protection Motivation Theory as design guidance for the simulations.

• Both simulations improve knowledge, self-efficacy and severity perception.

• Interactivity of the simulation enhances risk perception and emotional response.

摘要

•We propose a serious game that simulates a terror attack in a train station.•Our study contrasts an interactive vs. non-interactive version of the simulation.•We use Protection Motivation Theory as design guidance for the simulations.•Both simulations improve knowledge, self-efficacy and severity perception.•Interactivity of the simulation enhances risk perception and emotional response.

论文关键词:Serious games,Simulation,Interactivity,Emergency preparedness,Evaluation,Protection Motivation Theory

论文评审过程:Available online 15 May 2015, Version of Record 15 May 2015.

论文官网地址:https://doi.org/10.1016/j.chb.2015.03.074