How gamification marketing activities motivate desirable consumer behaviors: Focusing on the role of brand love

作者:

Highlights:

• Constructs of perceived gamification marketing activities (GMAs) are confirmed.

• The experience of GMAs has a significant and positive effect on hedonic value and utilitarian value.

• Hedonic value and utilitarian value significantly affect satisfaction and brand love.

• Satisfaction has a significant and positive effect on brand love, and in turn, on desirable consumer behaviors.

• Insights for the significant effects of experience of GMAs on desirable consumer behaviors.

摘要

•Constructs of perceived gamification marketing activities (GMAs) are confirmed.•The experience of GMAs has a significant and positive effect on hedonic value and utilitarian value.•Hedonic value and utilitarian value significantly affect satisfaction and brand love.•Satisfaction has a significant and positive effect on brand love, and in turn, on desirable consumer behaviors.•Insights for the significant effects of experience of GMAs on desirable consumer behaviors.

论文关键词:Gamification marketing,Value,Brand love,Desirable consumer behaviors

论文评审过程:Received 3 March 2018, Revised 27 May 2018, Accepted 29 June 2018, Available online 30 June 2018, Version of Record 3 July 2018.

论文官网地址:https://doi.org/10.1016/j.chb.2018.06.037