Need satisfaction, passion and wellbeing effects of videogame play prior to and during the COVID-19 pandemic

作者:

Highlights:

• Concerns about videogame play have increased during the pandemic.

• We assess motivations, passion, and wellbeing before and during the pandemic.

• Passion for videogames is influenced by the satisfaction of needs.

• Passion became a stronger influence of wellbeing during the pandemic.

• Videogame play reduced feelings of distress during the pandemic.

摘要

•Concerns about videogame play have increased during the pandemic.•We assess motivations, passion, and wellbeing before and during the pandemic.•Passion for videogames is influenced by the satisfaction of needs.•Passion became a stronger influence of wellbeing during the pandemic.•Videogame play reduced feelings of distress during the pandemic.

论文关键词:Videogames,COVID-19,Self-determination theory,Dualistic model of passion,Motivation,Wellbeing

论文评审过程:Received 17 August 2021, Revised 31 January 2022, Accepted 5 February 2022, Available online 10 February 2022, Version of Record 13 February 2022.

论文官网地址:https://doi.org/10.1016/j.chb.2022.107232