A Geometric Analysis of Light Field Rendering

作者:Zhouchen Lin, Heung-Yeung Shum

摘要

Recently, many image-based modeling and rendering techniques have been successfully designed to render photo-realistic images without the need for explicit 3D geometry. However, these techniques (e.g., light field rendering (Levoy, M. and Hanrahan, P., 1996. In SIGGRAPH 1996 Conference Proceedings, Annual Conference Series, Aug. 1996, pp. 31–42) and Lumigraph (Gortler, S.J., Grzeszczuk, R., Szeliski, R., and Cohen, M.F., 1996. In SIGGRAPH 1996 Conference Proceedings, Annual Conference Series, Aug. 1996, pp. 43–54)) may require a substantial number of images. In this paper, we adopt a geometric approach to investigate the minimum sampling problem for light field rendering, with and without geometry information of the scene. Our key observation is that anti-aliased light field rendering is equivalent to eliminating the “double image” artifacts caused by view interpolation.

论文关键词:light field, lumigraph, image-based modeling and rendering, view interpolation, sampling, double image

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论文官网地址:https://doi.org/10.1023/B:VISI.0000015916.91741.27