Tutoring bishop-pawn endgames: An experiment in using knowledge-based chess as a domain for intelligent tutoring

作者:Dinesh Gadwal, Jim E. Greer, Gordon I. McCalla

摘要

Most research in computer chess has focused on creating an excellent chess player, with relatively little concern given to modeling how humans play chess. The research reported in this article is aimed at investigating knowledge-based chess in the context of building a prototype chess tutor, UMRAO, which helps students learn how to play bishop-pawn endgames. In tutoring it is essential to take a knowledge-based approach, since students must learn how to manipulate strategic concepts, not how to carry out large-scale lookahead searches.

论文关键词:Knowledge-based chess, intelligent tutoring systems, planning, diagnosis

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论文官网地址:https://doi.org/10.1007/BF00871938