Explaining how to play real-time strategy games

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摘要

Real-time strategy games share many aspects with real situations in domains such as battle planning, air traffic control, and emergency response team management which makes them appealing test-beds for Artificial Intelligence (AI) and machine learning. End-user annotations could help to provide supplemental information for learning algorithms, especially when training data is sparse. This paper presents a formative study to uncover how experienced users explain game play in real-time strategy games. We report the results of our analysis of explanations and discuss their characteristics that could support the design of systems for use by experienced real-time strategy game users in specifying or annotating strategy-oriented behavior.

论文关键词:Strategy,Explanation,Real-time games,User study

论文评审过程:Available online 22 November 2009.

论文官网地址:https://doi.org/10.1016/j.knosys.2009.11.006