Evolving prototype control rules for a dynamic system

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摘要

The genetic algorithm is used for the learning of prototype control rules for a dynamic system. Prototype control rules are point based, but only a limited number of points in the state space with associated control actions are learned. The nearest-neighbour algorithm is used to decide which of the rules to fire in any situation. The example of a simulated cart-pole balancing problem is used to demonstrate the advantages of this approach over other rule-learning methods.

论文关键词:genetic algorithms,prototype control rules,nearest-neighbour algorithms

论文评审过程:Received 12 October 1993, Accepted 23 December 1993, Available online 19 February 2003.

论文官网地址:https://doi.org/10.1016/0950-7051(94)90027-2