Design facial appearance for roles in video games

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摘要

Roles in video games often serve as avatars of players. Different game players may have their particular preferences on a role’s facial appearance. It would be desirable to allow players to customize the design of roles. This paper presents two methods for recommending a roles’ facial appearance for a particular game player and illustrates the two methods by using heroic roles as an example. The two recommendation methods are designated as the text-input and the picture-input approaches. The text-input approach requests the game player to carry out pairwise comparisons for determining the relative weights of 16 personality traits of heroes. The recommendation mechanism for the text-input approach is based on the fuzzy AHP (analytic hierarchy process). Whereas the picture-input approach requests the game player to view a sample set of pictures and rate his/her preferences on each picture. The recommendation mechanism for the picture-input approach is based on the BP (back-propagation) neural network. Experiments indicated that the text-input approach is more effective in terms of recommending an appropriate facial appearance, yet at the expense of needing more user time.

论文关键词:Video game,Role,Fuzzy AHP,BP neural network

论文评审过程:Available online 14 June 2008.

论文官网地址:https://doi.org/10.1016/j.eswa.2008.05.049