Adaptive two-player videogames

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摘要

This paper presents a strategy to design two-player videogames which are able to adapt themselves to the level of the layers who are playing at each moment. The goal of the strategy is to allow the players enjoying the game in spite of their different levels. A first tennis videogame (based on the classic Pong) which implements this strategy has already been developed and evaluated through user studies. In the paper we first motivate this work and survey related work. Then we describe the general strategy and its application to the case of the tennis videogame. We also present the user studies carried out and analyze the interesting results.

论文关键词:Adaptive systems,Videogames,Heuristic algorithms

论文评审过程:Available online 4 February 2011.

论文官网地址:https://doi.org/10.1016/j.eswa.2011.01.095