Advanced overtaking behaviors for blocking opponents in racing games using a fuzzy architecture

作者:

Highlights:

• We present an advanced overtaking behavior that is able to deal with opponents implementing blocking strategies of various difficulty levels.

• Our strategy can always overtake opponent cars.

• All the other controllers implement too careful policies that often prevent them to complete an overtaking maneuver.

• When racing against several opponents on complex tracks, our approach provides the best trade-off .

摘要

•We present an advanced overtaking behavior that is able to deal with opponents implementing blocking strategies of various difficulty levels.•Our strategy can always overtake opponent cars.•All the other controllers implement too careful policies that often prevent them to complete an overtaking maneuver.•When racing against several opponents on complex tracks, our approach provides the best trade-off .

论文关键词:Fuzzy systems,Simulated car racing,Overtake,Video games,Games,Artificial intelligence,Computational intelligence

论文评审过程:Available online 4 June 2013.

论文官网地址:https://doi.org/10.1016/j.eswa.2013.04.030