Churn in the mobile gaming field: Establishing churn definitions and measuring classification similarities

作者:

Highlights:

• Churn definition statement is highly subjective.

• This research forms four groups of churn definitions for freemium mobile games.

• Methodology for evaluating similarity of churn definitions groups is proposed.

• A modified 2-adic Jaccard similarity coefficient is established.

• Dataset from a freemium mobile game is used as an empirical implementation.

摘要

•Churn definition statement is highly subjective.•This research forms four groups of churn definitions for freemium mobile games.•Methodology for evaluating similarity of churn definitions groups is proposed.•A modified 2-adic Jaccard similarity coefficient is established.•Dataset from a freemium mobile game is used as an empirical implementation.

论文关键词:Churn definition,Similarity coefficient,Resemblance measures,Game data mining

论文评审过程:Received 25 June 2020, Revised 2 September 2021, Accepted 21 November 2021, Available online 26 November 2021, Version of Record 9 December 2021.

论文官网地址:https://doi.org/10.1016/j.eswa.2021.116277