The RoboCup Soccer Server and CMUnited Clients: Implemented Infrastructure for MAS Research

作者:Itsuki Noda, Peter Stone

摘要

The RoboCup Soccer Server and associated client code is a growing body of software infrastructure that enables a wide variety of multiagent systems research. The Soccer Server is a multiagent environment that supports 22 independent agents interacting in a complex, real-time environment. AI researchers have been using the Soccer Server to pursue research in a wide variety of areas, including real-time multiagent planning, real-time communication methods, collaborative sensing, and multiagent learning. This article describes the current Soccer Server and the champion CMUnited soccer-playing agents, both of which are publically available and used by a growing research community. It also describes the ongoing development of FUSS, a new, flexible simulation environment for multiagent research in a variety of multiagent domains.

论文关键词:infrastructure, evaluation, simulation, machine learning, RoboCup, layered architecture

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论文官网地址:https://doi.org/10.1023/A:1024128904944