SIGGRAPH22

SIGGRAPH 1991 论文列表

Proceedings of the 18th Annual Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 1991, Providence, RI, USA, April 27-30, 1991.

Interactive behaviors for bipedal articulated figures.
Animation of dynamic legged locomotion.
Computer animation of knowledge-based human grasping.
Specifying gestures by example.
Artificial evolution for computer graphics.
Spot noise texture synthesis for data visualization.
Reaction-diffusion textures.
Generating textures on arbitrary surfaces using reaction-diffusion.
Hierarchical splatting: a progressive refinement algorithm for volume rendering.
A coherent projection approach for direct volume rendering.
Sculpting: an interactive volumetric modeling technique.
Deformable curve and surface finite-elements for free-form shape design.
Convolution surfaces.
Generalized implicit functions for computer graphics.
Piecewise surface flattening for non-distorted texture mapping.
Volumetric shape description of range data using "Blobby Model".
Geometrically deformed models: a method for extracting closed geometric models form volume data.
NC machining with G-buffer method.
A rapid hierarchical radiosity algorithm.
A global illumination solution for general reflectance distributions.
A comprehensive physical model for light reflection.
A progressive multi-pass method for global illumination.
Spectrally optimal sampling for distribution ray tracing.
Unbiased sampling techniques for image synthesis.
An efficient antialiasing technique.
A new simple and efficient antialiasing with subpixel masks.
Automated generation of intent-based 3D Illustrations.
Inkwell: A 2-D animation system.
An object-oriented framework for the integration of interactive animation techniques.
Trichromatic approximation for computer graphics illumination models.
Efficient antialiased rendering of 3-D linear fractals.
Digital halftoning with space filling curves.
Model-based matching and hinting of fonts.
Visibility preprocessing for interactive walkthroughs.
Making radiosity usable: automatic preprocessing and meshing techniques for the generation of accurate radiosity solutions.
Design and simulation of opera lighting and projection effects.
Coping with friction for non-penetrating rigid body simulation.
Motion without movement.
Animated free-form deformation: an interactive animation technique.
Animation aerodynamics.