SIGGRAPH34

SIGGRAPH 1998 论文列表

ACM SIGGRAPH 98 Conference Abstracts and Applications, Orlando, Florida, USA, July 19-24, 1998.

The wonder of it all.
Tune quest.
Variation from "Tchaikovsky pas de Deux".
To begin with.
Trade secrets of the violin masters.
Tibetan dreams.
Test 001.
Rococo #506.
Sesame Street revisited.
Kachina doll.
NPSNET: an amphibious virtual environment.
Paysage sylvain.
Labyrinth.
Lotus Spring.
Meta Baron.
PMU jouez avec vos e'motions.
Knife runner.
Project wivern.
Islands of adventure Web game tour.
Gone forever.
Jurupa.
Intruding.
The great paper deadline.
Herrmann Hall.
Fool running.
Frankenmouse.
H20.
Falling idol.
Beryllium.
Crash mapping.
The Dragon.
The EyeCue system.
Equis.
Bob & Scott.
Distortion.
Age of convergence.
An indirect consciousness.
and so, she departed...
Adventures of Spiderman.
Adam & Eve.
Flubber.
The StormRiders feature film.
The PDI facial animation system for ANTZ.
ImageTimer: a traditional approach to 3D character animation.
Computing procedural soundtracks from animation data.
Hard Rain: a journey from title to story.
Matte painting in the digital age.
CPU.
Coca-Cola factory.
Pontaic coyote.
The PDI crowd system for ANTZ.
Starship Troopers.
Starship Troopers.
Wiring cracker: the mechanics of a non-anthropomorphic, real-time, performance animation puppet.
Titanic and digital character animation.
Gestalt inhibition sequence: digital hypnosis.
Las Meninas: the articulation of vision.
Digitrama.
Personal computers as performance instruments.
Developing the interactive first person P.O.V.: using characters as a sensory lens.
Designing with words: a model for a design language in a MOO.
It/I: theater with an automatic and reactive computer graphics character.
Virtual scenery in broadcast television: the Time 100 project at CBS television.
Interactive poem.
Electronic remapping: body augmentation in the electronic age.
Exquisite fun: a digital sketchbook.
Diorama.
Solve et Coagula: mating man and machine.
Virtual fishtank.
Previsualization for "Starship Troopers" managing complexity in motion control.
Dview.
TVML (TV program making language).
Lagrangian visualization of natural convection mixing flows.
Web-based sonification of space science data.
The making of black-hole and nebula clouds for the motion picture "Sphere" with volumetric rendering and the f-rep of solids.
Internal representation by the magic light.
Language through gesture in a VRML world.
Coupled models for visualizing respiratory mechanics.
Applying depth-of-field effects to power substation simulation system using virtual reality technique.
Smithsonian without walls.
Time travels in virtual landscapes.
A hierarchical focus & context method for image browsing.
Studying sculpture with a digital model: understanding Michelangelo's Pieta' of the cathedral.
Virtual stage: an interactive 3D karaoke system.
Panned/zoomed landscape video sequences composited with computer-generated still images.
Hairstyle simulation system.
The use of distortion of special venue films.
The analysis and visualization of metamorphosis through 3D scene regeneration.
A psychophyical study on human perception of surface.
Plane-shape perception using point-contact type force feedback device.
A particle system for direct synthesis of landscapes and textures.
Botanical tree structure modeling based on real image set.
Modeling fiber stream of internal wood.
Procedural field grasses.
Editing 3D objects without 3D geometry.
Quadratic interpolation for near-Phong quality shading.
A model for anisotropic reflections in open GL.
Fast multi-layer fog.
Interactive modification of real and virtual lights for augmented reality.
Radiance maps: an image-based approach to global illumination.
Visibility driven hierarchical radiosity.
A progressive global illumination solution considering perceptual factors.
Artificial evolution of implicit surfaces.
Measuring volumetric coherence.
Vector field comparisons using earth mover's distance.
Physics-model-based 3D facial image reconstruction from frontal images using optical flow.
Faster integration of the equations of motion.
Directing physics.
Dynamic modeling of human hair and GUI based hair style designing system.
Assisted articulation of closed polygonal models.
Remote Reality via omni-directional imaging.
Visorama: a complete virtual panorama system.
A 3D stereo window system for virtual environments.
Star cursors in content space: abstractions of people and places.
Visually representing multi-valued scientific data using concepts from painting.
3D painting for non-photorealistic rendering.
Optimizing stereo video formats for projection based virtual reality.
Collision detection framework using model simplification.
Converting sets of polygons to manifold surfaces by cutting and stitching.
Geometric reconstruction with anisotropic alpha-shapes.
Multiresolution of arbitrary triangular meshes.
Too many triangles.
Introduction.
Meld Orbs.
Tweak.
Go-Go.
Beam Breaker.
Millennium fever.
Yesterday's world of tomorrow.
Awake in the dream.
Are the Tiki gods angry?
Introduction.
Characters on the Internet (panel): the next generation.
Ray tracing and radiosity (panel): ready for production?
Computer vision in 3D interactivity (panel).
Is robust geometry possible? (panel).
Sublime and impossible bodies (panel).
Location-based entertainment (panel): the next generation.
Behavioral modeling and animation (panel): past, present, and future.
The sorcerer's apprentice (panel): ubiquitous computing and graphics.
Are your there? Presence in virtual reality (panel): what is it about and why care?
HCI through creative plagiarization.
Natural interaction.
Interfaces for humans (panel): natural interaction, tangible data, and beyond.
Virtual reality as healing art (panel).
Human factors in virtual world design (panel): psychological and sociological considerations.
Dis-illusion of life: becoming a digital character animator.
Feature FX (panel): money pit or gold mine?
Out of the box (panel): toys break the screen barrier.
Listen up! Realtime auditory interfaces for the real world (panel).
Look Ma! four hands! new models for interacting with 3D environments.
Visualization (panel): the hard problems.
The year of the human.
The Mayflower voyage.
Digital self-portrait.
Pacific island.
Isolation 3.11.
Circle of life.
Untitled #11.
I hear the bells.
Spirits of wonder.
What does it feel to have freedom?
Spirit tell me.
Moonlit men.
Untitled.
Pyramid of darkness.
I saw a tree.
The tree.
Alluromania.
Digital self-portrait.
Digital self-portrait.
Life dream.
Trees.
Digital self-portrait.
The Stregner civilization.
My apartment.
Untitled #87.
California landscape.
Split personality.
Bath Scene.
Digital self-portait.
Carla.
Digital self-portrait.
SigKIDS Art.
Save the planet: eco-art on the Web.
Where stories meet by TeleCommunity.
When children draw in 3D.
The virtual art gallery/streaming video on the Web.
The virtual archaeologist.
Mario Net.
Living and learning.
KidCast for peace: solutions for a better world.
InterSpace station.
Hyperscratch ver.7.
HistoryCity.
Generation LEGO.
Express link-up.
Dream map tapestries.
The Cyberarium.
CAROL: (culture and arts of Rochester online).
Binary biker project: an exploration of motorcycles, art, and technology.
Alice.
Introduction: kids: reaching out to our future.
Jennifer James, celebrity auto spokesperson.
MAGNET.
MicroDisplay Camera Phone.
Isle of write: communication is the landscape.
CIMBLE: a collaborative learning environment.
Underscore.
Gesture VR: gesture interface to spatial reality.
Guerilla VR.
Islands of adventure in cyberspace.
Introduction.
Shall we dance?
Stretchable music with laser range finder.
Virtual Head.
Natural pointing techniques using a finger-mounted direct pointing device.
Media & mythology.
Direct watch & touch.
Natural 3D display system using holographic optical element.
Haptic screen.
Virtual FishTank.
inTouch.
Foot interface: fantastic phantom slipper.
Mass hallucination.
Object-oriented displays.
PingPongPlus.
AR2 Hockey.
Swamped! using plush toys to direct autonomous animated characters.
HoloWall: interactive digital surfaces.
Jury statement.
Jury statement.
Jury statement.
Introduction.
Distributed development and teaching of algorithmic concepts.
Web-based teaching of computer graphics: concepts and realization of an interactive online course.
Teaching computer graphics with spreadsheets.
The language of cinema and traditional animation in the 3D computer animation classroom.
Digital image/sound and the fine arts: a double major with computer science and fine arts.
Creative expression on the digital canvas: an online digital art class.
CAROL: students working on real-world projects empowering local cultural non-profits.
Integrating digital technology into classrooms: the making of warp & weft, might & magic, mettle & motherhood: an electronic exploration of American women's history: 1640s to 1870s.
Virtual reality in education: Irish and American students meet on the virtual frontier.
Media technologies and an interdisciplinary approach to program design.
The art and science of multimedia: an interdisciplinary approach to teaching multimedia at a liberal arts college.
An interactive course on fractals and chaos.
The Ceren Web resource: enabling students to become anthropologists in a virtual site.
The Physics 2000 Project: interactive physics on the World Wide Web.
Improving instruction and staff development by building K-12/university partnerships.
How to get Web presents! Designing a collaborative K-12 Web project.
Chickscope: an innovative World Wide Laboratory for K-12 classrooms.
Concept development for computer animators workshop.
Multimedia boot camp: adventures for the new millennium.
Where industry and academia meet (panel): an international perspective.
P.L.U.N.G.E into school (panel).
Reading, writing, reload (panel): new three Rs for a new millennium.
Collaborations in higher education (panel).
Zoom into the past: illustrating history in middle school.
Moving mountains: using interactive graphics to teach geography.
University and industry partnerships: creating multimedia solutions to solve unique industry problems.
Desktop publishing: an online distance learning course.
Introduction.