SIGGRAPH8

SIGGRAPH 1981 论文列表

Proceedings of the 8th Annual Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 1981, Dallas, Texas, USA, August 3-7, 1981.

Vectorized procedural models for natural terrain: Waves and islands in the sunset.
A reflectance model for computer graphics.
A lens and aperture camera model for synthetic image generation.
3D graphics and the wave theory.
A method of interactive visualization of CAD surface models on a color video display.
A software test-bed for the development of 3-D raster graphics systems.
Inbetweening for computer animation utilizing moving point constraints.
Merging and transformation of raster images for cartoon animation.
Animating facial expressions.
ANSI X3H3 Technical Committee on Computer Graphics (Panel Discussion).
Two aspects of domain designing: C@@@@ curve rendering and blended map projections.
Austere C3 graphics.
Creating repeating hyperbolic patterns.
DATAPLOT - an interactive high-level language for graphics, non-linear fitting, data analysis, and mathematics.
Towards a laboratory instrument for motion analysis.
An integrated system for creating and presenting complex computer-based documents.
Presidents' Forum.

Variational geometry in computer-aided design.
A computer aid for man machine modelling.
An application of color graphics to the display of surface curvature.
An attribute binding model.
GRAMPS - A graphics language interpreter for real-time, interactive, three-dimensional picture editing and animation.
The George Washington University Core System implementation.
Video Panel Session on Interactive Systems.
Gaze-orchestrated dynamic windows.
A methodology for the specification of graphical user interface.
Tablet-based valuators that provide one, two, or three degrees of freedom.
Effective use of color in computer graphics.
A system design revolution (Panel Session).
A VLSI architecture for updating raster-scan displays.
A frame buffer system with enhanced functionality.
Parallel processing image synthesis and anti-aliasing.
Frame-to-frame coherence and the hidden surface computation: Constraints for a convex world.
Shading of regions on vector display devises.
Contour filling in raster graphics.
A visible polygon reconstruction algorithm.
Filtering high quality text for display on raster scan devices.
Filtering edges for gray-scale displays.