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Communications of the ACM (CACM) - Issue 528 论文列表

点击这里查看 Communications of the ACM 的JCR分区、影响因子等信息
卷期号: Issue 528
发布时间:
卷期年份: 2002
卷期官网:
本期论文列表
Meeting the virtual work imperative.

How do I loaf here? let me count the ways.

Internet abuse in the workplace - Introduction.

Will UML 2.0 be agile or awkward?

A practical approach for implementing e-commerce programs in business schools.

News track.

The new cards.

Constructive approaches to internet recreation in the workplace.

Testing and demonstrating context-aware services with Quake III Arena.

Does electronic monitoring of employee internet usage work?

Voice over IP.

GameBots: a flexible test bed for multiagent team research.

The status of helpdesk support.

Abuse or learning?

ARQuake: the outdoor augmented reality gaming system.

Acceptable internet use policy.

Too much of a good thing.

Monitoring for pornography and sexual harassment.

Company profile of the frequent internet user.

The ACM annual report FY01.

Research in human-level AI using computer games.

Unreal tournament for immersive interactive theater.

Managing your total IT cost of ownership.

Editorial pointers.

Uncommon criteria.

Aligning internet usage with business priorities.

Accomplishing software stability.

Game engines in scientific research - Introduction.

Inserting ilities by controlling communications.

The spiritual life of projects.