Examining RFID applications in supply chain management.
Public vs. private interest on the internet.
Conferences under scrutiny.
News track.
Editorial pointers.
Games for science and engineering education.
An architecture for a next-generation holistic e-recruiting system.
The changing labyrinth of software pricing.
The effects of web-based technologies on knowledge transfer.
A knowledge architecture for IT security.
Games for training.
Collaborative structuring: organizing document repositories effectively and efficiently.
A roadmap for comprehensive online privacy policy management.
How to build serious games.
Carnegie Mellon's entertainment technology center: combining the left and right brain.
Top 10 downloads from ACM's digital library.
Disasters evermore?
Using storytelling to motivate programming.
Evaluating the efficacy of a terrorism question/answer system.
Real-time sound synthesis and propagation for games.
Computing is a natural science.
Introduction.