Games, computers, and artificial intelligence
Disjoint pattern database heuristics
A probabilistic approach to solving crossword puzzles
Deep Blue
Improving heuristic mini-max search by supervised learning
A hierarchical approach to computer Hex
Computer shogi
Computer Go
Programming backgammon using self-teaching neural nets
The challenge of poker
World-championship-caliber Scrabble☆
Games solved: Now and in the future
Forthcoming Papers
Author Index—Volume 134 (2002)