Computer shogi

作者:

摘要

This paper describes the current state of the art in computer shogi. Shogi (Japanese chess) promises to be a good vehicle for future research into game-playing programs that are based on tree-searching paradigms. This paper shows where chess and shogi are similar, and details the important areas that make shogi programming of particular interest. A crucial difference is the game-tree complexity, which is significantly higher in shogi than in chess. Three important differences are the “drop” rule, the diverging character of the game, and the slow build-up of forces. They make it difficult to have effective opening and endgame procedures.

论文关键词:Shogi,Computer shogi,Alpha-beta search,Selective search,Quiescence search,Evaluation function

论文评审过程:Available online 26 September 2001.

论文官网地址:https://doi.org/10.1016/S0004-3702(01)00157-6