Editorial Board
Algorithms for computing strategies in two-player simultaneous move games
ASlib: A benchmark library for algorithm selection
POPPONENT: Highly accurate, individually and socially efficient opponent preference model in bilateral multi issue negotiations
The QBF Gallery: Behind the scenes
Evaluating epistemic negation in answer set programming
Review of Stirling's Theory of Conditional Games
Querying incomplete information in RDF with SPARQL
Bounded situation calculus action theories
Hierarchical conceptual spaces for concept combination