Extraction of texture elements from images of shaded scenes

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摘要

A method is proposed that can extract texture elements in spite of the presence of global shading variations. It is assumed that a texel contains at least one brightness maximum and that the boundary of the texel is a closed contour with constant brightness below the maximum. The method decomposes a grayscale image into a stack of binary images by thresholding the grayscale image with a set of appropriately chosen thresholds. As a result, the binary image stack contains many connected regions, among which the most appropriate ones are selected as final texels. This selection process examines the binary image stack from top to bottom and decides on the basis of a few rules which of the regions become final. Experimental results for both synthesized and real images of natural scenes are reported, demonstrating the suitability of the extracted texels for computing orientation fields and for segmenting multiple textures.

论文关键词:Texture,Texels,Multiple thresholds,Candidate selection rule,Global brightness gradient,Texture gradient,Orientation field,Texture segmentation

论文评审过程:Received 9 October 1992, Revised 31 December 1992, Accepted 20 January 1993, Available online 19 May 2003.

论文官网地址:https://doi.org/10.1016/0031-3203(93)90203-9