An evolutionary system for near-regular texture synthesis

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摘要

Near-regular texture is probably among the most difficult to handle in the texture synthesis area, because the synthesis must preserve the holistic structural property and the local randomness simultaneously. In this paper, motivated by the relationship between a near-regular texture image and an evolutionary system, we propose a novel texture synthesis algorithm. By defining individuals with appropriate attributes and behaviors, we convert the texture synthesis problem to an evolution process of an evolutionary system. It can achieve high-quality synthesized results on a large variety of near-regular textures without any extra overhead for memory and pretreatment, and the speed approaches real-time. Moreover, it can be easily generalized to deal with other kinds of textures.

论文关键词:Near-regular texture,Texture synthesis,Texture system,Evolutionary system,Unit pattern

论文评审过程:Received 9 January 2006, Revised 2 October 2006, Accepted 10 October 2006, Available online 30 November 2006.

论文官网地址:https://doi.org/10.1016/j.patcog.2006.10.017