Fast and accurate surface alignment through an isometry-enforcing game

作者:

Highlights:

• We introduce a novel pipeline for rigid surface alignment based on Game Theory.

• The method allows to obtain accurate solutions without requiring an initial estimate.

• We propose simple descriptors designed to be fast and effective within our pipeline.

• We establish a relation between evolutionary stable states and optimal alignments.

• The technique is efficient and outperforms the state of the art.

摘要

Highlights•We introduce a novel pipeline for rigid surface alignment based on Game Theory.•The method allows to obtain accurate solutions without requiring an initial estimate.•We propose simple descriptors designed to be fast and effective within our pipeline.•We establish a relation between evolutionary stable states and optimal alignments.•The technique is efficient and outperforms the state of the art.

论文关键词:Surface registration,Feature detection,3D scanning,Game theory

论文评审过程:Received 17 July 2014, Revised 9 January 2015, Accepted 23 January 2015, Available online 2 February 2015.

论文官网地址:https://doi.org/10.1016/j.patcog.2015.01.020