Identifying players in broadcast videos using graph convolutional network

作者:

Highlights:

• A novel person representation method using graph convolutional network at the level of relational induction bias is presented.

• We innovatively embed implicit pose structure information into the deep features to form high-level features.

• To the best of our knowledge, the proposed method is the first work utilizing graph convolutional network for player identification.

• Extensive experiments on real-world game scenarios show that the proposed method captures a better person representation and achieves state-of-the-art performance.

摘要

•A novel person representation method using graph convolutional network at the level of relational induction bias is presented.•We innovatively embed implicit pose structure information into the deep features to form high-level features.•To the best of our knowledge, the proposed method is the first work utilizing graph convolutional network for player identification.•Extensive experiments on real-world game scenarios show that the proposed method captures a better person representation and achieves state-of-the-art performance.

论文关键词:Graph representation learning,Graph embedding,Pre-trained model,Player identification

论文评审过程:Received 2 March 2021, Revised 18 November 2021, Accepted 19 December 2021, Available online 21 December 2021, Version of Record 28 December 2021.

论文官网地址:https://doi.org/10.1016/j.patcog.2021.108503