Functional networks for B-spline surface reconstruction
Computer graphics for water modeling and rendering: a survey
Introduction
An octree-based multiresolution hybrid framework
Surface reconstruction from scan paths
Light mesh: soft shadows as interpolation of visibility
Analytical C2 smooth blending surfaces
An automatic algorithm for approximating boundary of bitmap characters
Efficiently using connectivity information between triangles in a mesh for real-time rendering
Normal vector compression of 3D mesh model based on clustering and relative indexing
Bandwidth reduction for remote navigation systems through view prediction and progressive transmission
Locally constrained synthetic LoDs generation for natural terrain meshes
Author index
Subject index