The effect of intrinsic and extrinsic quality cues of digital video games on sales: An empirical investigation

作者:

Highlights:

• This study investigates the effect of intrinsic/extrinsic quality cues on sales of digital video games.

• Intrinsic cues such as newness and retro features have a positive effect on sales of digital video games.

• Company reputation of a digital video game, an intrinsic cue, does not have a significant effect on sales.

• Extrinsic cues, including review valence, product popularity, price, and user engagement, have a positive effect on sales.

• Although an overall effect of price on sales is positive, it is negative on less popular digital video games.

摘要

This study examines the effect of product quality cues on sales of digital video games, using signaling theory as a theoretical model. The quality cues are examined from two angles: intrinsic and extrinsic. The intrinsic cues, in this study, include company reputation, newness, and retro features and extrinsic cues include review valence, product popularity, price, and user engagement. Based on a publicly available panel data of 142,590 observations for 5415 digital video games, our empirical results suggest that both intrinsic and extrinsic quality cues affect sales of digital video games. Company reputation of a digital video game, however, does not have a significant effect on sales. Although an overall relationship between price and sales is positive, this is not the case for less popular digital video games. This study provides the implications for IS research and practice.

论文关键词:Intrinsic cue,Extrinsic cue,Signaling theory,Digital video games,User engagement,Retro games

论文评审过程:Received 27 June 2017, Revised 4 December 2017, Accepted 5 December 2017, Available online 8 December 2017, Version of Record 12 January 2018.

论文官网地址:https://doi.org/10.1016/j.dss.2017.12.005