Understanding the impacts of user- and marketer- generated content on free digital content consumption

作者:

Highlights:

• The incremental view count of a free fitness video is affected by both user-generated content (UGC) and marketer-generated content (MGC).

• While both normative and social UGC are positively associated with online fitness videos' view count increase, the impact of informational UGC is insignificant.

• Exercise intensity strengthens the impacts of UGC on free digital content consumption.

• Exercise intensity weakens the impacts of MGC on free digital content consumption.

摘要

The literature has shown that user-generated content (UGC) and marketer-generated content (MGC) simultaneously influence consumers' decision-making process. Yet it is unclear how UGC and MGC jointly affect the overall market reaction, when digital content is freely available to all consumers. To fill the gap, we integrate the UGC and MGC literature and research of determinants of physical exercise to develop a comprehensive conceptual model. Using a dataset collected from a leading online fitness brand, we find that both UGC and MGC affect a free fitness video's incremental view count. We further categorize UGC into three dimensions, where favorability represents the normative dimension, various textual features represent the informational dimension, and reply-density of the self-organized reviewer community represents the social dimension. While both normative and social UGC are positively associated with online fitness videos' view count increase, the impact of informational UGC is insignificant. More importantly, product features, such as exercise intensity, moderate the impacts of UGC and MGC on free digital content consumption. When facing strenuous exercises, the consumer group relies more on peer users and less on marketers to make their content consumption decisions. The findings provide insightful implications to understand how consumers decide their engagement with free digital content delivered via social media channels.

论文关键词:User-generated content,Marketer-generated content,Free digital content consumption,Social media,Digital workout,Exercise intensity

论文评审过程:Received 8 December 2020, Revised 27 September 2021, Accepted 5 October 2021, Available online 8 October 2021, Version of Record 24 January 2022.

论文官网地址:https://doi.org/10.1016/j.dss.2021.113684