A knowledge-based approach to multiplayer games in peer-to-peer networks

作者:Michael S. Gibson, Wamberto W. Vasconcelos

摘要

Multiplayer computer games frequently rely on centralised (client–server) solutions, with limited scalability and a single point of failure. Replicating servers and performing load-balancing mitigate some issues, but create other problems like synchronising information among servers and controlling network traffic. In this paper, we present a fully distributed peer-to-peer approach to multiplayer computer games. Our approach uses explicit knowledge about the game to support a peer-to-peer mechanism for requesting and providing information to participants. Although we use games to explore our approach, the ideas can be adapted to many other knowledge-intensive activities such as decision-making and reasoning.

论文关键词:Computer games, Knowledge base, Peer-to-peer, Software agents

论文评审过程:

论文官网地址:https://doi.org/10.1007/s10115-018-1295-6