Real-time positioning for augmented reality on a custom parallel machine
On moment-based local operators for detecting image patterns
Robust Euclidean alignment of 3D point sets: the trimmed iterative closest point algorithm
Camera calibration and 3D reconstruction from a single view based on scene constraints
An anisotropic diffusion-based defect detection for sputtered surfaces with inhomogeneous textures
Comparing and combining depth and texture cues for face recognition
Adaptive color space switching for tracking under varying illumination