Improving texture categorization with biologically-inspired filtering

作者:

Highlights:

摘要

Within the domain of texture classification, a lot of effort has been spent on local descriptors, leading to many powerful algorithms. However, preprocessing techniques have received much less attention despite their important potential for improving the overall classification performance. We address this question by proposing a novel, simple, yet very powerful biologically-inspired filtering (BF) which simulates the performance of human retina. In the proposed approach, given a texture image, after applying a difference of Gaussian (DoG) filter to detect the edges, we first split the filtered image into two maps alongside the sides of its edges. The feature extraction step is then carried out on the two maps instead of the input image. Our algorithm has several advantages such as simplicity, robustness to illumination and noise, and discriminative power. Experimental results on three large texture databases show that with an extremely low computational cost, the proposed method improves significantly the performance of many texture classification systems, notably in noisy environments.The source codes of the proposed algorithm can be downloaded from https://sites.google.com/site/nsonvu/code.

论文关键词:Texture classification,Retina filtering,DoG,Rotation invariant preprocessing,Completed LBP,LBC,WLD,SIFT

论文评审过程:Received 14 October 2013, Revised 10 February 2014, Accepted 2 April 2014, Available online 12 April 2014.

论文官网地址:https://doi.org/10.1016/j.imavis.2014.04.006