Using ontogenic classification networks in a smart structures application
Parametric formulation of the general integer linear programming problem
Modified fictitious play for solving matrix games and linear-programming problems
Facility location on a tree with maximum distance constraints
UET-scheduling with chain-type precedence constraints
A bootstrap heuristic for designing minimum cost survivable networks
Expected number analysis of a two-server queueing network subject to inter-stage inspection and rework
Managing buyer-seller system cooperation with quantity discount considerations
Using the Miller-Tucker-Zemlin constraints to formulate a minimal spanning tree problem with hop constraints
An approach for the network flow problem with multiple objectives
Author and reviewer oversight
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