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Computers in Human Behavior (CHB) - Volume 23, Issue 4 论文列表

本期论文列表
Editorial Board / Publication information

Exploring dimensions to online learning

Paradoxical effects of information presentation formats and contextual interference on transfer of a complex cognitive skill

Computer attitudes of primary and secondary students in South Africa

New bottle but old wine: A research of cyberbullying in schools

Measuring e-learning systems success in an organizational context: Scale development and validation

Acquisition of troubleshooting skills in a computer simulation: Worked example vs. conventional problem solving instructional strategies

Describing the strategies used for dealing with email interruptions according to different situational parameters

Perceived usefulness, personal experiences, risk perception and trust as determinants of adoption of e-government services in The Netherlands

Factors affecting the implementation success of Internet-based information systems

Increasing participation in online communities: A framework for human–computer interaction

Effects of emotional cues transmitted in e-mail communication on the emotions experienced by senders and receivers

An activity-theoretical approach to investigate learners’ factors toward e-learning systems

Differences that do matter: A dialectic analysis of individual characteristics and personality dimensions contributing to computer anxiety

The comparative efficacy of 2D- versus 3D-based media design for influencing spatial visualization skills

Reliability, equivalence and respondent preference of computerized versus paper-and-pencil mental health questionnaires

Assessing tenth-grade students’ problem solving ability online in the area of Earth sciences

Planning optimal paths: A simple assessment of survey spatial knowledge in virtual environments

DIANA: A computer-supported heterogeneous grouping system for teachers to conduct successful small learning groups

Does ‘cyber-conformity’ vary cross-culturally? Exploring the effect of culture and communication medium on social conformity

The use of virtual environments based on a modification of the computer game Quake III Arena® in psychological experimenting

A usability study on human–computer interface for middle-aged learners

Toward operationalization of ‘flow’ in mathematics learnware

Erratum to: “Social desirability effects on computerized and paper-and-pencil questionnaires” [Computers in Human Behavior 23 (2007) 463–477]