Editorial Board / Publication information
Exploring dimensions to online learning
Paradoxical effects of information presentation formats and contextual interference on transfer of a complex cognitive skill
Computer attitudes of primary and secondary students in South Africa
New bottle but old wine: A research of cyberbullying in schools
Measuring e-learning systems success in an organizational context: Scale development and validation
Acquisition of troubleshooting skills in a computer simulation: Worked example vs. conventional problem solving instructional strategies
Describing the strategies used for dealing with email interruptions according to different situational parameters
Perceived usefulness, personal experiences, risk perception and trust as determinants of adoption of e-government services in The Netherlands
Factors affecting the implementation success of Internet-based information systems
Increasing participation in online communities: A framework for human–computer interaction
Effects of emotional cues transmitted in e-mail communication on the emotions experienced by senders and receivers
An activity-theoretical approach to investigate learners’ factors toward e-learning systems
Differences that do matter: A dialectic analysis of individual characteristics and personality dimensions contributing to computer anxiety
The comparative efficacy of 2D- versus 3D-based media design for influencing spatial visualization skills
Reliability, equivalence and respondent preference of computerized versus paper-and-pencil mental health questionnaires
Assessing tenth-grade students’ problem solving ability online in the area of Earth sciences
Planning optimal paths: A simple assessment of survey spatial knowledge in virtual environments
DIANA: A computer-supported heterogeneous grouping system for teachers to conduct successful small learning groups
Does ‘cyber-conformity’ vary cross-culturally? Exploring the effect of culture and communication medium on social conformity
The use of virtual environments based on a modification of the computer game Quake III Arena® in psychological experimenting
A usability study on human–computer interface for middle-aged learners
Toward operationalization of ‘flow’ in mathematics learnware
Erratum to: “Social desirability effects on computerized and paper-and-pencil questionnaires” [Computers in Human Behavior 23 (2007) 463–477]